GameDev Job Role : Animator

What does an Animator do?

Animators in the games industry are responsible for the portrayal of movement and behaviour.

Most often this is applied to give life to game characters and creatures, but sometimes animations are also applied to other elements such as objects, scenery, vegetation and environmental effects.

Specialist software packages are used to create the animations, which are used for both automated or in game behaviours and predefined sequences or cut scenes.

Animators must portray movement and behaviour in an efficient and effective way which makes best use of the game engine’s technology, within the platform’s limitations. It is often necessary to restrict the number of key frames used or the number of characters that can appear on the screen at a time. Animators work closely with Programmers and Artists to create the best balance between smooth seamless movement and optimised performance on the target platform.

Game production is collaborative and Animators work as part of the art department team. Using the objects, models, and most importantly, characters created by 3D Artists, Animators define their movements and behaviours and apply them using the animation tools and techniques provided by the selected 3D animation software package.

Game animation can be a complex combination of many different types of movements, so the Animators must make extensive libraries of reusable animations for each character.

They are also usually responsible for the technical processes of rigging and skinning of the characters, which involves creating an underlying structure rather like the bones of a skeleton and attaching appropriate body parts to each bone. This makes the animation process itself a lot more efficient.

Is this role right for me?

To do this role, you will need to:

  • have knowledge of traditional and computer 2D and 3D animation techniques
  • be creative and imaginative
  • have knowledge of full motion video (FMV)
  • be able to work as part a team and also on your own initiative
  • be able to take responsibility for organising your work within the production schedule, managing files and meeting deadlines
  • understand the production process
  • be able to communicate effectively with other teams and disciplines is essential
  • have some knowledge of programming, ideally
  • be able to reveal attitude, emotions and mood through a character’s movement and behaviour
  • understand the timing and appearance of human and animal movement and facial expressions, and be able to lip sync
  • be able to create memorable characters that will appeal to players
  • have spatial awareness and a feel for movement over time
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

reynold

A gamer who dreams make a games! thats me. I'm a Lone Wolf Game Developer, because i can't find an artist and modeller to work with me in my projects. But somehow someday, i'll found them as i make my Game Developer Company.

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *