GameDev Job Role : Audio Engineer

What does an Audio Engineer do?

The Audio Engineer creates the soundtrack for a game. This might include music, sound effects to support the game action (such as gunshots or explosions), character voices and other expressions, spoken instructions, and ambient effects, such as crowd noise, vehicles or rain.

Audio Engineers work for development studios. The size of the audio department depends on the company, but can consist of just one or two people who are sometimes required to work very long hours. Audio Engineers also work for specialist outsourcing companies and localisation services that re-version games for different territories.

Working to a creative brief, the Audio Engineer produces a sound design for the game and, when this has been agreed, realises it. This might involve the composing, scoring and recording of music.

The Audio Engineer will sometimes also audition and record any actors that are needed – in other languages if the game is being re-versioned – and this might involve lip syncing to animation.

They are responsible for sourcing any sound effects that are needed, improving or creating them where necessary. These might be real or imaginary sounds, depending on the type of game. The Audio Engineer then edits, mixes and masters the music and sounds to produce the soundtrack for the finished game.

Creating a soundtrack for a game is a complex process. Games are non-linear, interactive experiences and the Audio Engineer needs to keep that in mind, particularly when scoring music. There are various technical constraints to be taken into account as well.

Is this role right for me?

To do this role, you will need to:

  • be able to compose and perform music
  • have sound engineering skills and knowledge of the relevant tools and technology
  • possess ‘aural skills’ and a sense of timing
  • have a sense of fun and be able to think laterally – creating sounds, especially for fantasy games, requires creativity and imagination
  • have excellent communication skills to be able to understand what designers and producers want from you and to keep up with any changes
  • be able to communicate effectively with the programming and art department teams
  • be able to work independently and manage your schedule
  • have good organisational skills to deal with the amount of sound effects and music required for games and to co-ordinate recording sessions
  • pay close attention to detail
  • be able to work to deadlines
  • have a feel for the atmosphere of games
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

reynold

A gamer who dreams make a games! thats me. I'm a Lone Wolf Game Developer, because i can't find an artist and modeller to work with me in my projects. But somehow someday, i'll found them as i make my Game Developer Company.

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