GameDev Job Role : Artist

What does a Games Artist do?

Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.

Some games try to look as realistic as possible while others aim for a more stylised look. It is the Artist’s job to model and texture characters and objects to achieve the desired result. The look of a game is often a significant factor in its success, second only to its playability.

There are various specialisms within the art department, including 3D object modelling, character design, textures, and environments. Each Artist has responsibility for the creation of particular art assets with a game, but there is also a lot of movement between roles. They might also create artwork for packages, promotional materials and websites.

Artists work under the supervision of the Lead Artist. They create art assets according to the game specification and they are usually responsible for managing those assets.

Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects.

Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. They must also take on board feedback from QA Testers. Artists do a range of jobs which have different responsibilities and techniques, including:

  • Concept Artist – usually using traditional materials (e.g. pen and paper) rather than computer software, the Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing, etc. They also suggest level designs, colour schemes, and the mood and feel of the game. Although not involved in creating the actual game art, their concept will shape the look of the game
  • 3D Modeller – builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the limitations of the game’s technology
  • 2D/Texture Artist – creates and applies textures to characters, environments and game items, such as the surfaces of walls and floors of buildings. This is also a highly skilled area, which requires considerable knowledge of lighting, perspective, materials and visual effects

Is this role right for me?

To do this role, you will need to:

  • have an art portfolio demonstrating a range of work and originality of style
  • be able to draw from life
  • have knowledge of anatomy and architecture
  • be able to convey facial expressions and emotions
  • have a flair for colour, composition, perspective, modelling and texturing techniques, lighting and mood
  • have skills in comic book art and/or storyboarding
  • be able to work as part of a team and independently
  • be imaginative and creative
  • pay close attention to detail and have strong powers of observation
  • have good communication skills
  • be able to work to a style guide
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures

reynold

A gamer who dreams make a games! thats me. I'm a Lone Wolf Game Developer, because i can't find an artist and modeller to work with me in my projects. But somehow someday, i'll found them as i make my Game Developer Company.

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